
Dev Diary November
Welcome, Your Majesties! I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got
We want to offer players the great experience of being an actual ruler from that time and because of that we’ve analyzed many books and articles about England in the Dark Ages. Most of the events in the game have happened to the kings of the past.
For players, we’ve prepared a NPCs generator. Every NPC has a unique look, name, dynasty, family, traits, and attributes. These abilities make an impact on events, so that every gameplay is unique.
We put together stories, NPC, the relation between NPC and territory to generate a unique story for every player. Every decision has consequences – instant, in years, or a dozen of years. It guarantees that every gameplay will be unique and exploring the entire game will take many hours.
Welcome, Your Majesties! I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got
Welcome back Your Highnesses! Long time no see, but we are back with a brand new dev diary ready to tell you everything about all the
Hey kings, Another week, another development diary! A little update to keep you guys posted on all the cool things we’ve added this week and
Hi, The works are on, see what we’ve done so far 😊 Here’s what’s been done since the last update: – The HELP screen added
Hi! We hope you’re well. We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what
Hello to all our fans, supporters, and players who read about Be the Ruler for the first time. Before I get to the point, I
Hi!It’s a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are
Hi Kings! After alpha tests (we’re happy for your help and support – thanks to you, our game will be much better and bigger, more
Hi! Lately, we’ve been working on events database and code, so we didn’t have much to show. Now we are back 🙂 In today’s devlog
Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the process,
We’ve got a witch! And you will decide what to do about it. More developments, and one minor setback, below. Development status – what we’ve
We’ve got death graphics now. Because, you know, even a king could die of dysentery. That’s not all, read on. Development status – what we’ve
Greetings, future kings of the past! We thought it was a high time to start a series of regular Be The Ruler devlogs. Because things
Hi Kings! Big news 🙂 We’re finishing the battle system for Be the Ruler. You will fight with other Kings, Vikings and even Franks! Be