Welcome, Your Majesties! I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got in store for you this time. By my troth, it’s certainly worth your time. Here’s a list of the things that have been done: Fixed death notifications Enhanced speed of … Read moreDev Diary November
Welcome back Your Highnesses! Long time no see, but we are back with a brand new dev diary ready to tell you everything about all the stuff coming up. Hope you’re just as excited as we are. So let’s dive right in! Here’s what’s been done up until this point: – New Tutorial, walking the player … Read moreDev Diary October
Hey kings, Another week, another development diary! A little update to keep you guys posted on all the cool things we’ve added this week and some future updates. So without further ado, here’s what’s been done so far: – Battle, win, lose soundtrack– New illustrations– Summary of the year preparation, stage I: ongoing and completed … Read moreDev Diary September #2
Hi, The works are on, see what we’ve done so far 😊 Here’s what’s been done since the last update: – The HELP screen added to the game – The STATS screen added to the game – The war screen has been transformed – Preparation of UI animations and screens– Bugs in the game fixed– … Read moreDev Diary September
Hi! We hope you’re well. We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got: New internal events editor. After the beta test feedback, we developed lots of new mechanics. Suddenly, our game became much more complex, and we needed a better editor … Read moreJune 2020 – Dev Diary! Be a one true KING!
Hello to all our fans, supporters, and players who read about Be the Ruler for the first time. Before I get to the point, I need to tell you something about the history of this project. We wanted to make a game that offers deep experience in a simple interface, but it looks like we … Read moreWhat is defining our game? Interface – and we will have a new one!
Hi!It’s a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready and works in the game), and we work on choices when they are adults. Genetic traits At the start, we built in the game system of genetic characteristics. It … Read moreRaising children
Hi Kings! After alpha tests (we’re happy for your help and support – thanks to you, our game will be much better and bigger, more than we ever thought), we had a lot to think and to work. Also, as BeardedBrothers.games, we were occupied by premiere our other game – Biker Garage. But, the core … Read moreBig update after Alpha Tests
Hi! Lately, we’ve been working on events database and code, so we didn’t have much to show. Now we are back 🙂 In today’s devlog – war and conquest! War declaration, AI’s attacks of the player, and wars between the AI kingdoms. The map screen in Be the Ruler is not just for show. From … Read moreDeclaring war, AI’s attacks of the player, wars between the AI kingdoms
Today’s devlog will be different. We are still working on integrating the event database with the game engine and story branching generator. In the process, we realized that we should talk about royal attributes. In Be the Ruler, every king you play, and his family, acquire personal attributes (traits if you like), depending on genes … Read moreTraits – Be the Ruler Devlog