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June 2020 – Dev Diary! Be a one true KING!

Hi! We hope you’re well. We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got: New internal events editor. After the beta test feedback, we developed lots of new mechanics. Suddenly, our game became much more complex, and we needed a better editor … Read moreJune 2020 – Dev Diary! Be a one true KING!

What is defining our game? Interface – and we will have a new one!

Hello to all our fans, supporters, and players who read about Be the Ruler for the first time. Before I get to the point, I need to tell you something about the history of this project. We wanted to make a game that offers deep experience in a simple interface, but it looks like we … Read moreWhat is defining our game? Interface – and we will have a new one!

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

Hi! Lately, we’ve been working on events database and code, so we didn’t have much to show. Now we are back 🙂 In today’s devlog – war and conquest! War declaration, AI’s attacks of the player, and wars between the AI kingdoms. The map screen in Be the Ruler is not just for show. From … Read moreDeclaring war, AI’s attacks of the player, wars between the AI kingdoms